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Collaborative Learning Environments in Virtual Reality - Learning Research adsa
CMS: Comparative Media Studies
For IAP through Spring: Are you curious about how to use virtual reality, simulations, and games to help students understand and imagine careers in science, technology, engineering, and mathematics (STEM) subjects? In this project, you will work closely with TSL research scientists to understand the current research about using technology based solutions in high school classrooms. We are currently working on a game for 9th grade biology students in which students will be able to explore a cell using an Oculus Rift headset. UROPs will help assimilate research on students’ conceptions in biology, effectiveness and strategies for using 2D, 3D, and 3D VR simulations in educational games, and fostering collaboration in those environments. Sponsored research funding available. Specific end of UROP goal: Understand current research in educational games that involve collaboration and virtual reality simulations. ---- TO APPLY: If you are interested in this position, please send an email to firstname.lastname@example.org and include: - an overview of your research experience (specific references to courses and other projects or experiences would be very helpful) including any pertinent URLs - a summary of any previous UROP and work experience (attach a resume) - availability during IAP and Spring, including the number of hours you could work on the project - a short description of why you are interested in working on this project Please put the title of the project in the subject line of your email
Relevant experience includes: - any STEP taught class on education and teaching - any Game Lab taught class on game design No prior experience is required, only interest and enthusiasm for learning and play!